Null, Undefined and Option
ReScript itself doesn't have the notion of null or undefined. This is a great thing, as it wipes out an entire category of bugs. No more undefined is not a function, and cannot access someAttribute of undefined!
However, the concept of a potentially nonexistent value is still useful, and safely exists in our language.
We represent the existence and nonexistence of a value by wrapping it with the option type. Here's its definition from the standard library:
It means "a value of type option is either None (representing nothing) or that actual value wrapped in a Some".
Note how the option type is just a regular variant.
Example
Here's a normal value:
To represent the concept of "maybe null", you'd turn this into an option type by wrapping it. For the sake of a more illustrative example, we'll put a condition around it:
Later on, when another piece of code receives such value, it'd be forced to handle both cases through pattern matching:
By turning your ordinary number into an option type, and by forcing you to handle the None case, the language effectively removed the possibility for you to mishandle, or forget to handle, a conceptual null value! A pure ReScript program doesn't have null errors.
Interoperate with JavaScript undefined and null
The option type is common enough that we special-case it when compiling to JavaScript:
simply compiles down to 5, and
compiles to undefined! If you've got e.g. a string in JavaScript that you know might be undefined, type it as option<string> and you're done! Likewise, you can send a Some(5) or None to the JS side and expect it to be interpreted correctly =)
Caveat 1
The option-to-undefined translation isn't perfect, because on our side, option values can be composed:
This still compiles to 5, but this gets troublesome:
What's this Caml_option.some thing? Why can't this compile to undefined? Long story short, when dealing with a polymorphic option type (aka option<'a>, for any 'a), many operations become tricky if we don't mark the value with some special annotation. If this doesn't make sense, don't worry; just remember the following rule:
Never, EVER, pass a nested
optionvalue (e.g.Some(Some(Some(5)))) into the JS side.Never, EVER, annotate a value coming from JS as
option<'a>. Always give the concrete, non-polymorphic type.
Caveat 2
Unfortunately, lots of times, your JavaScript value might be both null or undefined. In that case, you unfortunately can't type such value as e.g. option<int>, since our option type only checks for undefined and not null when dealing with a None.
Solution: More Sophisticated undefined & null Interop
To solve this, we provide access to more elaborate null and undefined helpers through the Js.Nullable module. This somewhat works like an option type, but is different from it.
Examples
To create a JS null, use the value Js.Nullable.null. To create a JS undefined, use Js.Nullable.undefined (you can naturally use None too, but that's not the point here; the Js.Nullable.* helpers wouldn't work with it).
If you're receiving, for example, a JS string that can be null and undefined, type it as:
To create such a nullable string from our side (presumably to pass it to the JS side, for interop purpose), do:
The return part "wraps" a string into a nullable string, to make the type system understand and track the fact that, as you pass this value around, it's not just a string, but a string that can be null or undefined.
Convert to/from option
Js.Nullable.fromOption converts from a option to Js.Nullable.t. Js.Nullable.toOption does the opposite.